How a round works
- One gladiator for every $30 you hold, up to 10. You don’t have to do anything: they drop into every paid round and fight on their own, even against each other, all with your name. A round holds up to 1000; with more gladiators, a draw picks who plays, with the same chance for every $30. Until 10 holders join, the arena runs practice rounds with AI fighters. Practice pays nothing.
- Everyone is equal. Same health, speed and moves: strike, lunge, knife throw and block, and the same brain. Which move comes next depends on the fight in front of it and a roll of the dice, by the same rules for all. Only the meme look is different.
- The fire closes in on the temple at the centre. Rivers slow you down; bridges don’t. Last one standing wins. Each paid round shares 15% of the pot, so the pot never runs dry: 40% to the winner, 20% to 2nd, 10% to 3rd and 30% across all kills.
- Every buy rains coins on the biggest fight. Gladiators collect them as gold, a score that doesn’t change the fight. The coins the fallen drop shimmer green and heal. A whale buy (2+ SOL) during a fight drops a golden chest: golden armor, with more health, +50% damage and a quicker step for 14 seconds. A big sell (0.6+ SOL) releases a lion.
- Every round has its weather, the same for everyone, and it can turn halfway through. Rain weakens the fire and slows the river to a crawl. A storm adds lightning: it goes for clashing blades, and the ground darkens a moment before it strikes. It stops for the last 10, and a round of 10 or fewer gets no storm. In fog everyone sees half as far. Snow slows every step but freezes the river, so you can walk across.
- Gladiators make alliances and betray each other near the end. The top killer wears the crown, and whoever takes it down claims the bounty.
- Tap a gladiator to follow and back it. Picks lock once half the round is out (at the top 20 at the latest); if yours makes the top 3, your streak grows.
Demo: the trades and the pot are simulated.
Fair play: every round’s seed and every payout